Aniimo RV Homeland Planner

What to grow, what to craft, and who to place at every RV level (2–22), plus orders, crop values and the best workers
How much one field earns per hour
One plot at the level shown, watered twice by a Water Aniimo, seeds paid. "Processed" is the Co-op Store value after the best recipe. Use this to pick what to plant when you're free to choose.
Which orders to take
  1. Orders beat the Co-op Store by about 4×. At RV 12 an average day of orders pays ~99k Home Coin against ~23k for selling the same goods, with Credits and Stamps on top.
  2. Always fill Emergency Orders. They pay ×2 or ×5 on everything except stamps, and the game warns you before you refresh one.
  3. Take ★3 orders over ★2. The ★3 version of the same item also pays Wood Block or Mineral Sand, which is your RV bottleneck.
  4. ★4 orders pay 3 Element Gems (e.g. Chroma Ore, Chromaflare Peony). Orders for Recipe Note / Dream Spark items can include a Pure Element Gem, which is a good reason to buy every Dream Spark recipe.
  5. Reroll bad orders. You get 5 free refreshes a day (from RV 4). Refresh orders that pay little, want something you don't make, or have no material bonus. Orders never expire.
  6. Going for RV 21→22? That upgrade needs 10,580 Microcrystalline Ore Plate. Pick orders that pay Mineral Sand over Wood Block.
  7. New orders: 4 at 04:00 and 2 at 16:00 (server time), 13 on the board at most at RV 12. Keep the most-asked items in stock (list below).
The order clients
Most asked at RV 12 (per day): Grape Jam ≈1, Dried Ginseng ≈1, Chestnut Purée ≈1, Cider Vinegar ≈0.7, Woolen Yarn ≈0.7, Cotton Fabric ≈0.7.
Order rewards
Partial list: these are the orders we could confirm, out of the game's 394 order variants (items A–Co plus RV 12 orders). Sort by HC / item to see which goods orders pay best for. Use the RV filter to hide items you can't make yet.
Best Homeland Aniimo
Tap a card to mark it as owned. Tier: S run your Home at every level, A needed for specific buildings, B early filler or nice to have. Job levels are from the live game client. Level 3 is enough for every recipe; level 4 (mostly Prismana) is only faster.
Personality bonus: +20% at these buildings
Personality only helps on slow jobs (Mine, Well, Leisure buildings, Woodworking Bench). On fast processing jobs the worker spends most of its time waiting for ingredients, so the bonus does nothing. Most important: Playful (Mines), Faithful (Wells), Judicious (Sandcastle, Nimbus Bed), Instinctive (Dewy House).
Endgame upgrades: Prismana workers (level-4 jobs)
Top level-4 workers by job (Prismana upgrades)
Climate: what each crop needs
Climate stacking: a plot touching two zones adds them up. Scorching(+2) + Cool(−1) = Warm. Freezing(−2) + Warm(+1) = Cool. Cool + Cool = Freezing. Scorching + Freezing = neutral. Touching a zone by any amount counts. That gives you 3 temperatures from 2 devices.
Worker speed (job level vs. step level)
Processing (cooking, crafting, milling, drying…)
Mine, Well, Leisure, Aniipod Maker, Generator
+20% with a matching personality. Empty food bowl = ×0.2 for everyone.
Power grid (RV 12+)
  • Buy Power Module, place a Crackle Generator (needs a Lightning Aniimo) and Crackle Power Poles to extend coverage.
  • E-mode runs a building with no worker. If you use less power than you make, buildings run up to 120%. Going over the cap drops them below 100%.
  • Power cost: Mines, Wells, Aniipod Maker and Dance Pad Polisher use 30 × level. Everything else uses 15 × level.
  • Put all processing buildings on E-mode. Keep Mines on workers (Playful Shrubclaws). Keep Wells on workers until RV 15.
  • Don't upgrade buildings you don't need a higher recipe from, and keep old Lv1/Lv2 Kilns and Benches instead of upgrading them. Higher levels use more power. You can't downgrade. Remove buildings you don't use.
Core rules
  • Byproducts first. Trees give Wood Block and Mines give Mineral Sand. Those, not coins, gate RV upgrades. Always grow your highest-level tree and mine recipe.
  • Wood Block → Rough Lumber → Standard Planks → Laminated Beams → Densified Timber (Woodworking Bench). Mineral Sand → Coarse-Sifted Ore → Sintered Brick → Refined Ore → Microcrystalline Plate (Chimney Kiln). Keep both running from RV 6.
  • Spend Plant Growth Tonic on trees and Energizing Work Meals on mines for byproducts. Keep 50–100 of each for urgent orders.
  • Index Score gives Modification Toolkits. Craft one of everything once, and buy cheap furniture (blocks: 2 Bud Tickets for 6 points).
  • Never buy the Incubation Reaction Module. There aren't enough toolkits to go around.
  • Make the Ability Distribution numbers green (Homeland, press 5, tap ! next to Ability Distribution) so the Home runs at full speed while you're offline.
  • Buy plenty of seeds before logging off. Visit daily to treat sick or bored Aniimo.
In-game screens
Best Aniimo food (energy per item)
Each Aniimo eats 10 points per minute, working or not. Early: Wheatmeal (9,370). RV 4+: Bread / Premium Bread (26,740). Mid-game: Grape Candy, Caramel Nut Chips, Cherry Blossom Rice Ball (~45k). A full bowl is 3 × 99 items.
RV Parks & Aniimo trips
Your RV parks in one of 6 RV Parks (activate each by finding its Park Manager). Parks heal your Aniimo, give 3-hour Park Buffs and let you send Aniimo on trips. Trips bring back regional specialties (some orders ask for them), Held Items and sometimes a Mysterious Aniimo Egg (max 1 per trip).
Park Buffs
Place the required furniture in your Park, then sit on the deck ride for a while to get a 3-hour buff. Each Essence (10 Element Gems) gives +2% damage and resistance for its element. Each Pure Essence (10 Pure Element Gems) gives +5%. Gems come from ★4 orders and Recipe Note orders.
Trip yield tiers: Tier 1 gives a few specialties and Held Items up to Rare, Tier 2 a moderate amount and up to Epic, Tier 3 a lot and up to Legendary.